Dicelight uses lustrous materials and a small scale to produce an object that inspires a sense of wonder. I sought to blur the boundaries between the Design Object (functional) and the Art Object (conceptual), exploring ‘The light’ as an archetype of 20th century design and the light switch as a mechanism to be exploited. By transforming the switch from an incidental, to a primary element, my aim was to shift the intention of the object from utility to engaging the concept of play.
By referencing games and toys, the objects themselves encourage interaction and visually communicate their possible function. The die can be placed on various surfaces, some making the light source switch on and some making it switch off.